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Class | |||||
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Name | rotate() |
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Examples | PShape s; void setup() { size(100, 100); s = loadShape("ohio.svg"); } void draw() { background(204); shape(s); } void mousePressed() { // Rotate the shape each time the mouse is pressed s.rotate(0.1); } | ||||
Description |
Rotates a shape the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() method.
Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the method accumulates the effect. For example, calling rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run. |
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Syntax | sh.rotate(angle) | ||||
Parameters |
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Returns | void | ||||
Related | rotateX() rotateY() rotateZ() scale() translate() resetMatrix() |