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Class | |||||
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Name | rotateX() |
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Examples | PShape s; void setup() { size(100, 100, P3D); s = loadShape("ohio.svg"); } void draw() { background(204); shape(s); } void mousePressed() { // Rotate the shape around the x-axis each time the mouse is pressed s.rotateX(0.1); } | ||||
Description |
Rotates a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() method.
Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Subsequent calls to the method accumulates the effect. For example, calling rotateX(HALF_PI) and then rotateX(HALF_PI) is the same as rotateX(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run. This method requires a 3D renderer. You need to use P3D as a third parameter for the size() function as shown in the example above. |
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Syntax | sh.rotateX(angle) | ||||
Parameters |
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Returns | void | ||||
Related | rotate() rotateY() rotateZ() scale() translate() resetMatrix() |