This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name

texture()

Examples
example pic
size(100, 100, P3D);
noStroke();
PImage img = loadImage("laDefense.jpg");
beginShape();
texture(img);
vertex(10, 20, 0, 0);
vertex(80, 5, 100, 0);
vertex(95, 90, 100, 100);
vertex(40, 95, 0, 100);
endShape();
Description Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex(). This function only works with the P2D and P3D renderers.

When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.
Syntax
texture(image)
Parameters
image PImage: reference to a PImage object
Returnsvoid
RelatedtextureMode()
textureWrap()
beginShape()
endShape()
vertex()
Updated on May 19, 2014 05:30:01pm PDT

Creative Commons License