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Name

shininess()

Examples
example pic
size(100, 100, P3D); 
background(0);
noStroke();
background(0); 
fill(0, 51, 102); 
ambientLight(102, 102, 102);
lightSpecular(204, 204, 204);
directionalLight(102, 102, 102, 0, 0, -1);
specular(255, 255, 255);
translate(30, 50, 0);
shininess(1.0);
sphere(20);  // Left sphere
translate(40, 0, 0); 
shininess(5.0); 
sphere(20);  // Right sphere
Description Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes.
Syntax
shininess(shine)
Parameters
shine float: degree of shininess
Returnsvoid
Relatedemissive()
ambient()
specular()
Updated on May 19, 2014 05:30:02pm PDT

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