This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
	
		| Name | shader() | 
	
	
| Examples | 
PShader edges;  
PImage img;
    
void setup() {
  size(640, 360, P2D);
  img = loadImage("leaves.jpg");      
  edges = loadShader("edges.glsl");
}
void draw() {
  shader(edges);
  image(img, 0, 0);
}
 | 
|---|
		
		| Description | Applies the shader specified by the parameters. It's compatible with the P2D and P3D renderers, but not with the default renderer. | 
	| Syntax | shader(shader)
shader(shader, kind) | 
|---|
		| Parameters | 
| shader | PShader: name of shader file |  
| kind | int: type of shader, either POINTS, LINES, or TRIANGLES | 
 | 
	| Returns | void | 
|---|
Updated on May 19, 2014 05:30:01pm PDT