This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
Name |
shader() |
Examples |
PShader edges;
PImage img;
void setup() {
size(640, 360, P2D);
img = loadImage("leaves.jpg");
edges = loadShader("edges.glsl");
}
void draw() {
shader(edges);
image(img, 0, 0);
}
|
Description |
Applies the shader specified by the parameters. It's compatible with the P2D and P3D renderers, but not with the default renderer.
|
Syntax | shader(shader)
shader(shader, kind) |
Parameters |
shader |
PShader: name of shader file |
kind |
int: type of shader, either POINTS, LINES, or TRIANGLES |
|
Returns | void |
Updated on May 19, 2014 05:30:01pm PDT