Examples |
PVector v1, v2;
void setup() {
noLoop();
v1 = new PVector(40, 20, 0);
v2 = new PVector(65, 70, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
ellipse(v2.x, v2.y, 12, 12);
v2.sub(v1);
ellipse(v2.x, v2.y, 24, 24);
}
PVector v;
void setup() {
noLoop();
v = new PVector(65, 70, 0);
}
void draw() {
ellipse(v.x, v.y, 12, 12);
ellipse(40, 20, 12, 12);
v.sub(40, 20, 0);
ellipse(v.x, v.y, 24, 24);
}
PVector v1, v2;
void setup() {
noLoop();
v1 = new PVector(65, 70, 0);
v2 = new PVector(40, 20, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
ellipse(v2.x, v2.y, 12, 12);
PVector v3 = PVector.sub(v1, v2);
ellipse(v3.x, v3.y, 24, 24);
}
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Description |
Subtracts x, y, and z components from a vector, subtracts one vector from another, or subtracts two independent vectors. The version of the method that substracts two vectors is a static method and returns a PVector, the others have no return value -- they act directly on the vector. See the examples for more context. In all cases, the second vector (v2) is subtracted from the first (v1), resulting in v1-v2.
|
Syntax | .sub(v)
.sub(x, y, z)
.sub(v1, v2)
.sub(v1, v2, target) |
Parameters |
v |
PVector: any variable of type PVector |
x |
float: the x component of the vector |
y |
float: the y component of the vector |
z |
float: the z component of the vector |
v1 |
PVector: the x, y, and z components of a PVector object |
v2 |
PVector: the x, y, and z components of a PVector object |
v1 |
PVector: the x, y, and z components of a PVector object |
v2 |
PVector: the x, y, and z components of a PVector object |
target |
PVector: PVector in which to store the result |
|