Examples |
PVector v1, v2;
void setup() {
noLoop();
v1 = new PVector(40, 20, 0);
v2 = new PVector(25, 50, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
ellipse(v2.x, v2.y, 12, 12);
v2.add(v1);
ellipse(v2.x, v2.y, 24, 24);
}
PVector v;
void setup() {
noLoop();
v = new PVector(40, 20, 0);
}
void draw() {
ellipse(v.x, v.y, 12, 12);
ellipse(25, 50, 12, 12);
v.add(25, 50, 0);
ellipse(v.x, v.y, 24, 24);
}
PVector v1, v2;
void setup() {
noLoop();
v1 = new PVector(40, 20, 0);
v2 = new PVector(25, 50, 0);
}
void draw() {
ellipse(v1.x, v1.y, 12, 12);
ellipse(v2.x, v2.y, 12, 12);
PVector v3 = PVector.add(v1, v2);
ellipse(v3.x, v3.y, 24, 24);
}
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Description |
Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a PVector, the others have no return value -- they act directly on the vector. See the examples for more context.
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Syntax | .add(v)
.add(x, y, z)
.add(v1, v2)
.add(v1, v2, target) |