This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
Class | PShader |
Name |
set() |
Examples |
PImage tex;
PShader deform;
void setup() {
size(640, 360, P2D);
tex = loadImage("tex1.jpg");
deform = loadShader("deform.glsl");
deform.set("resolution", float(width), float(height));
}
void draw() {
deform.set("time", millis() / 1000.0);
deform.set("mouse", float(mouseX), float(mouseY));
shader(deform);
image(tex, 0, 0, width, height);
}
|
Description |
Sets the uniform variables inside the shader to modify the effect while the program is running.
|
Syntax | .set(name, x)
.set(name, x, y)
.set(name, x, y, z)
.set(name, x, y, z, w)
.set(name, vec)
.set(name, vec, ncoords)
.set(name, boolvec, ncoords)
.set(name, mat)
.set(name, mat, use3x3)
.set(name, tex) |
Parameters |
name |
String: the name of the uniform variable to modify |
x |
boolean, float, or int: first component of the variable to modify |
y |
boolean, float, or int: second component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[2], vec2) |
z |
boolean, float, or int: third component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[3], vec3) |
w |
boolean, float, or int: fourth component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[4], vec4) |
vec |
boolean[], float[], int[], or PVector: modifies all the components of an array/vector uniform variable. PVector can only be used if the type of the variable is vec3. |
ncoords |
int: number of coordinates per element, max 4 |
mat |
PMatrix3D, or PMatrix2D: matrix of values |
use3x3 |
boolean: enforces the matrix is 3 x 3 |
tex |
PImage: sets the sampler uniform variable to read from this image texture |
|
Returns | void |
Updated on May 19, 2014 05:30:04pm PDT