CS1: Creative Computation and Visual Media with Processing

Course Materials

CS1 Course Material Repository

Recent Courses

BMC Fall2011 - 01
BMC Fall2011 - 03
BMC Spring2012 - 01
BMC Spring2012 - 02
BMC Fall2012 - 01
BMC Spring2013
BMC Fall2013 - 01
BMC Fall2013 - 02
BMC Spring2014
BMC Fall2014 - 01
BMC Fall2014 - 02
BMC Spring2015
BMC Fall 2015
BMC Spring2016 - 01
BMC Spring2016 - 02

Class Exhibitions

SMU+BMC Fall 2010
SMU+BMC Spring 2012

Publications

Greenberg et al., SIGCSE 2012

CS1 textbook - Processing: Creative Coding and Generative Art in Processing 2, 2013

Xu et al., SIGCSE 2016

Xu et al., NSF EnFuse 2016

Xu et al., SIGCSE 2018

Processing: Creative Coding and Generative Art in Processing 2
Ira Greenberg, Dianna Xu, and Deepak Kumar

Welcome! We hope you find the book a valuable tool for teaching an introductory course in Computer Science.

Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment.

If you've been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you.

You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance.

Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms.

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