Physical Computing is the study of the integration of computing (software and hardware) into the traditionally non-digital world. This often includes the use of an embedded, low-cost microcomputer with sensors and actuators (such as motors) to build an interface between the physical, analog world with the digital world. This course explores all levels of computing, from the low-level software and electronics, to the higher-level to application development and use of computing in society. Of special interest is that DIY technology that empowers individuals via creative physical computing devices and uses.
We will use a variety of programs and hardware, including:
These are all available on the Computer Science Linux machines. You will get an account if you don't have one already.
|1||09/04/2012, 09/06/2012||Physical Computing||Lab #1: Introduction to the Arduino|
|2||09/11/2012, 09/13/2012||Arduino||Lab #2: Physical Computing on the Arduino|
|3||09/18/2012, 09/20/2012||Arduino||Lab #3: Creativity and the Arduino|
|4||09/25/2012, 09/27/2012||Fluke||Lab #4|
|5||10/02/2012, 10/04/2012||Dance and Technology Discussion, Hacktory||Lab #5|
|6||10/09/2012, 10/11/2012||Project Descriptions and Parts List||Lab #6|
|7||10/16/2012, 10/18/2012||NXT||Work on Projects|
Other dates of interest:
Final grades will be calculated as a weighted average of all grades according to the following weights:Labs: 50%