This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
| Name |
resetShader() |
| Examples |
PShader edges;
PImage img;
void setup() {
size(640, 360, P2D);
img = loadImage("leaves.jpg");
edges = loadShader("edges.glsl");
}
void draw() {
shader(edges);
image(img, 0, 0);
resetShader();
image(img, width/2, 0);
}
|
| Description |
Restores the default shaders. Code that runs after resetShader() will not be affected by previously defined shaders.
|
| Syntax | resetShader()
resetShader(kind) |
| Parameters |
| kind |
int: type of shader, either POINTS, LINES, or TRIANGLES |
|
| Returns | void |
Updated on May 19, 2014 05:30:01pm PDT