CS 110 (Introduction to Computing)

Spring 2012

Assignment #2

Due by 4:00 pm on Tuesday, February 7, 2012

Task: Design an interactive sketch depicting the horizon. The top half of the sketch will represent the sky and the bottom half the ground. The exact y-coordinate of the horizon should be a variable in your code.  Color the top and bottom of your sketch appropriately. The (variable) horizontal line through the middle of the sketch is the horizon line at which all objects appear to vanish.

As the user clicks on the sketch draw one of two types of objects. If the click occurs on the sky (above the horizon), draw clouds or something else that belongs in the sky. If the click is on the ground (below the horizon), draw rocks or something else that belongs on the ground. The size of clouds and rocks should shrink as the mouse click position approaches the horizon line. 

Use the following structure for your program.


// Header comments
// Declare variables

void setup() {
  // Set up the drawing.
  // Draw the sky and the ground
}

void draw() { /* remains empty */ }

void mousePressed() {
  // Use the mouseY position to decide whether drawing on sky or on ground
  // Compute scale factor and call appropriate drawing function.
}

// You may rename this function, depending on what you choose as your sky object
void drawCloud( int x, int y, float scal ) {
  // Draw a cloud at the given coordinates using scale factor.
}

// You may rename this function, depending on what you choose as your sky object
void drawRock( int x, int y, float scal ) {
  // Draw a rock at the given coordinates using scale factor.
}

Requirements:

Carefully read the Assignment Submission Policy for how to submit your assignment.

Optional:
If you wish, for additional points, design your program so that it scales properly regardless of the size of the sketch. In other words, compute all necessary drawing parameters based on the width and height of the sketch. Your program should run the same for any sketch size.