// This class is a subclass of the ball class
// Notice use of super() to call the superclass constructor
class ballInBox extends ball {
// Inherits everything from ball class
// additional attributes
box myBox;
ballInBox(float _x, float _y, float _r, color _c, box _b) {
super(_x, _y, _r, _c);
myBox = _b;
} // ballInBox()
// override the behavior of inherited bounce()
void bounce() {
if (x < radius) {
x = radius;
dx = -dx;
}
if (x > myBox.w-radius) {
x = myBox.w-radius;
dx = -dx;
}
if (y < radius) {
y = radius;
dy = -dy;
}
if (y > myBox.h - radius) {
y = myBox.h-radius;
dy = -dy;
speed = speed*dampen;
}
} // bounce()
} // class ballInBox