// Example that shows how to draw a bunch of random lines // Each pixel position at the bottm and across the drawing window will be the // starting point of a line. // This sketch shows how to use the Perlin noise() function to // produce a smooth profile of lines, as opposed to random() void setup() { size(500, 500); background(255); noLoop(); } // setup()
void draw() { float t = 10; for (int i = 0; i < width; i++) { float n = noise(t); line(i, height, i, n*height); t = t + 0.005; } } // draw()